Otherworlds Origins: The Mage's Apprentice part 1

An orange sky and twin blue stars bath the surface of the planet in a jarring, unnatural light that is painful to the eyes until they adjust. The wildlife is overlarge and discolored, much like the splash of glaring color that is the sky. Because Pictor-4 is a trinary system, darkness is a rarity. The abundance of sunlight leads to an abundance of plantlife; Urus is rife with colossal, creeping plant structures that are as much a hazard as any predator.

Read More
Otherworlds: Assault on New Glory Dam

“Someone pulled the sack free. I gasped as bright light punched into my eyes, dazzling me momentarily. For the first time in what felt like ages, cool air touched my lungs. I blinked several times and took stock of my situation.”

Continue reading..

Read More
New MTG Mechanic - Adventuring Party

I always found it odd that often times to play Magic: The Gathering correctly, you need to focus on only one class or race of creature. However, many popular media doesn't work this way. Imagine if the Fellowship of the Ring were just hobbits. Even in the Magic: The Gathering story, the main cast is all varied in powers, class, and abilities. 

This is what Adventuring Party seeks to remedy! 

Read More
Otherworlds Origins: Jormund

The king idly traced his thumb over the blade’s perfect razor edge, just lightly enough to avoid its bite. His sanguine expression told a tale: he was well and truly pleased, not putting up a ruse only to pull the rug out from under his company the next moment. His glee was plainly evident, and anyone brave enough to look at his eyes would see the violent designs dancing behind them.

Read More